MobileWeb2Pilots2Mainstream

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Contents

Introduction

Investigating the use of Wireless Mobile Devices (WMDs) and web 2.0 social software to facilitate social constructivist learning environments, bridging learning contexts, anywhere, anytime.

Mobile learning, as defined in this research, involves the use of wireless enabled mobile digital devices (Wireless Mobile Devices or WMD’s) within and between pedagogically designed learning environments or contexts. Mlearning can support and enhance both the face to face and off campus teaching and learning contexts by using the mobile wireless devices as a means to leverage the potential of web 2.0 tools. The WMD’s wireless connectivity and data gathering abilities (e.g. photoblogging, video recording, voice recording, and text input) allow for bridging the on and off campus learning contexts – facilitating “real world learning”. It is the potential for mobile learning to bridge pedagogically designed learning contexts, facilitate learner generated contexts, and content (both personal and collaborative), while providing personalisation and ubiquitous social connectedness, that sets it apart from more traditional learning environments. From an activity theory perspective, WMD’s are the tools that mediate a wide range of learning activities and facilitate collaborative learning environments (Uden, 2007). However, the use of Wireless Mobile Devices (WMDs) as part of the teaching and learning environment requires changes in pedagogy and integration into the teaching and learning processes.


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Interactive Concept Map


Research Overview

2009 Mobile Project Timeline

Deliverable Timeframe Outcome
mLearning projects with Bachelor Product Design

(4 staff, 54 students), Diploma Landscape Design (2 staff, 25 students), Dip Contemporary Music (1 staff, 15 students)

Semester 1 2009 mLearning champions, present staff stories at mini symposium mid semester1
Establish weekly COP with (8-10) lecturers from Faculty of Creative Industries.

Establish support requirements (with ITSC and Vodafone)

Second half Semester 1 2009 Staff develop competency with mlearning.

Staff develop pedagogical mlearning activities based on social constructivist pedagogies

mLearning projects with staff and students from Faculty of Creative Studies (8-10 staff, 150 students). Implementation of the mlearning activities within each course and assessment. Second Semester 2009 Increased student engagement.

Flexible delivery. Facilitating social constructivist pedagogies and bridging learning contexts.

Staff publish and present case studies based on project implementation End of Semester 2 2009 and Semester 1 2010 Conference, Journal publications and symposia presentations
Institutional strategy 2010 A new approach to enabling learning and teaching.


Participant (Lecturers) requirements:

  1. Participation in a weekly Community Of Practice.
  2. Personalised integration of mobile web 2.0 technologies.
  3. Development of mlearning activities based on social constructivist pedagogy for implementation with students.
  4. Implement a semester-long mlearning project with students.
  5. Publish a research output based on the project, e.g. cas study paper at a conference, or in a journal, or presentation at a symposium to other staff.
  6. Ethics consent for researchers anonymous use of data.

Smartphone Affordances

Mobiles in Africa


Table 1 Affordances of smartphones mapped to social constructivist activities.


Activity Overview Examples Pedagogy
Video Streaming Record and share live events Flixwagon, Qik http://www.qik.com Livestream Real-time Event, data and resource capturing and collaboration.
Geo tagging Geo-tagg original photos, geolocate events on Google Maps Flickr, Twitter, Google Maps http://tinyurl.com/5a85yh Enable rich data sharing.
Micro-blogging Post short updates and collaborate using micro-blogging services Twitter http://tinyurl.com/2j5sz3 Asynchronous communication, collaboration and support.
Txt notifications Course notices and support Txttools plugin for Moodle and Blackboard
txt and twitter polls
http://www.polleverywhere.com/
http://twitter.polldaddy.com
http://twtpoll.com/
Scaffolding, learning and administrative support
Direct screen sharing Video out to video projector, pico projector or large screen TV Microvision Show http://tinyurl.com/celgot Student presentations, peer and lecturer critique.
Social Networking Collaborate in groups using social networking tools Vox groups, Ning, peer and lecturer comments on Blog and media posts http://tinyurl.com/4uz6rj Formative peer and lecturer feedback.
Mobile Codes 2D Codes scanned by cameraphone to reveal URL, text etc… QR Codes, Datamatrix 2D Codes http://tinyurl.com/af2u6d, QR Code Readers Software, Short URL QR Code Generator Situated Learning – providing context linking
Enhanced Student PODCasts Remote recording of audio, tagged with GPS and images etc… AudioBoo Situated and collaborative Learning – providing context linking
Augmented Reality Overlaying the real world with digital information Wikitude Situated Learning and Metacognition



Student MLearning Scenarios

Student Comment's

My smart phone is just so incredible...

The N97 so far

N97 Rollout

It's a mini laptop!

Smartphone Rubric

Student cellphones

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Lecturer cellphones

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Steve Litchfield Smartphone Selector


Affordances (Ranked 0 (NA), 1 poor, 2 good, 3 excellent):

  1. Image capture
  2. Video capture
  3. Video streaming
  4. Mobile Web
  5. Text entry for mobile blogging and email
  6. GPS for geotagging and geolocation services
  7. Touch screen for ease of navigation
  8. Third party applications
  9. Ease of use (User Interface)
  10. 3G Data connection speed
  11. WiFi for free internet access at Unitec
  12. Cost of the device
  13. Current availability of device in New Zealand
  14. Screen size
  15. Screen and video out for connection to TV or projector
  16. Portability (Size, weight, is a separate folding bluetooth keyboard required?)


Table 3: Rubric for ranking the affordances of example smartphones for mobile web 2.0.

Smartphone
Affordance iPhone 3G G2 Android Palm Pre N97 E90 N95 + kbd XM5800 P1i iPhone 3GS
1. Image Capture 1 2 2 3 2 3 2 2 2
2. Video Capture 1 1 2 3 3 3 3 1 2
3. Video streaming 1 1 2 3 3 3 3 1 1
4. Mobile Web experience 3 3 3 2 2 1 2 1 3
5. Text entry 3 3 3 3 3 3 2 2 3
6. GPS 3 3 3 3 3 2 2 0 3
7. Touch screen 3 3 3 3 0 0 2 2 3
8. Application availability 3 2 2 2 3 3 2 1 3
9. Ease of User Interface 3 3 3 2 2 2 2 1 3
10. 3G 3 3 3 3 3 3 3 1 3
11. WiFi 3 3 3 3 3 3 3 3 3
12. Cost 3 1 2 1 1 3 2 3 2
13. Availability in NZ 3 1 1 3 3 3 1 3 3
14. Screen size 3 3 3 3 3 1 3 1 3
15. Video Out 2 3 3 3 0 3 3 0 2
16. Portability – size, weight 3 2 2 2 1 1 3 3 3
Score 40 38 40 42 35 37 38 25 42

2009 Project Outlines

Bachelor of Product Design

Year Three

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Course: Bachelor of Product Design, third year class
Participants
  • 24 students
  • 2 Course Lecturers
  • Technology Steward (Thom Cochrane - CTLI)
Mobile Technology Nokia N95 WiFi smartphone (to be upgraded to N97 in Semester2), Bluetooth folding keyboard, participants responsible for 3G data, voice & txt.
Pedagogical Focus The third year course is based around a Studio Design model where students undertake three design projects throughout the year, one of which is substantial. The project involves documenting the research and design of these products throughout the year, including working with a client company in small design teams. The first project is a collaborative project with UATI and Landscape Design students. The mobile web 2.0 technology will also be used to establish a weekly 'nomadic' studio session with staff and students focusing on context bridging and full intergration of moblogging into course projects.
Community of Practice Weekly throughout the entire course
Support LMS Moodle
Deliverables An assessed online Blog/eportfolio documenting and showcasing students' design processes and forming the basis of a collaborative hub with worldwide peers and potential employers/clients. And the weekly use of instant messaging, microblogging, and VODCasts during the 'nomadic' studio session.
Timeframe March 2009 through to November 2009.
YouTube Links
Blog Links
Course Project Outlines
  1. Shac09 Project Brief http://docs.google.com/View?id=dchr4rgg_44f4v8kccx
  2. The Shac09 project and the "Nomadic Studio"
  3. NPC Project Semester2 http://docs.google.com/View?id=dv83r4v_8ddxfbkfg



Year Two

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Course: Bachelor of Product Design, second year class
Participants
  • 15 students
  • 1 Course Lecturers
  • Technology Steward (Thom Cochrane - CTLI)
Mobile Technology Nokia XpressMusic 5800 WiFi smartphone, participants responsible for 3G data, voice and txt costs.
Pedagogical Focus Building on the students’ first year mobile web 2.0 experience, integrating moblogging, social networking, and student-generated content into the course, facilitating collaboration and peer critique.
Community of Practice Weekly throughout the second semester, during students lunch hour.
Support LMS Moodle
Deliverables An assessed online Blog/eportfolio documenting and showcasing students’ design processes and forming the basis of collaborative critique and show-casing with worldwide peers and potential employers/clients. Ning is used as a teacher-facilitated collaborative hub for all the projects. Second semester projects focused on sharing and critiquing projects using Google Docs and Vox Group blogs, using the smartphone to capture and share project progress and presentations.
Timeframe March 2009 through to November 2009.
Video Links
Blog Links
Course Project Outlines
  1. Gown Design Project
  2. Manufacturing Technology Project
  3. CAD Project



Year One

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Course: Bachelor of Product Design, first year class
Participants
  • • 15 students – The average age of the students was 25 (19 to 39), and the gender mix was 4 female student and 11 male students.
  • 2 Course Lecturers
  • Technology Steward (Thom Cochrane - CTLI)
Mobile Technology Semester1: Dell Mini9 3G netbook. Semester2: Nokia XpressMusic 5800 WiFi smartphone, participants responsible for 3G data, voice and txt costs.
Pedagogical Focus Integrating blogging, followed by moblogging into the course. Scaffolding the introduction of web 2.0 and mobile web 2.0 tools into the students learning experience to facilitate the beginnings of their online eportfolio and introduction to the educational use of social networking for collaboration.
Community of Practice Weekly throughout the entire course
Support LMS Moodle
Deliverables An assessed online Blog/eportfolio documenting and showcasing students’ design processes and forming the basis of the beginnings of a collaborative hub with worldwide peers and potential employers/clients.
Timeframe April 2009 through to November 2009.
YouTube Links
Blog Links
Course Project Outlines
  1. Project One - Trowel Ergonomics
  2. PIC2 Project1
  3. PIC2 Project2
  4. Cork Wars

Diploma of Landscape Design

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Course: Diploma of Landscape Design, second year class
Participants
  • 20 students
  • 2 Course Lecturers
  • Technology Steward (Thom Cochrane - CTLI)
Mobile Technology Semester1: Dell Mini9 3G netbook, Semester2: Three students elected to additionally use the Nokia XpressMusic 5800 WiFi smartphone, participants responsible for 3G data, voice and txt costs.
Pedagogical Focus A collaborative project with UATI, Product Design and Landscape Design students. Production of a reflective design process blog and eportfolio using Ning. The social networking features of Ning were also used to establish communication, collaboration, and sharing between the three groups of staff and students. Semester 2: A group design project facilitated using Ning social network. Mobile focus on documenting a Flowershow team design and build project.
Community of Practice Weekly throughout the entire course
Support LMS Moodle
Deliverables An assessed online Blog/eportfolio documenting and showcasing students’ design processes and forming the basis of a collaborative hub with worldwide peers and potential employers/clients.
Timeframe March 2009 through to November 2009.
Video Links
Blog Links
Course Project Outlines
  1. Shac09 Project Outline
  2. Pool Design Project Ning

Diploma of Contemporary Music

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Course: Diploma of Contemporary Music 5011 and 4006 Courses
Participants
  • 24 students
  • 2 Course Lecturers
  • Technology Steward (Thom Cochrane - CTLI)
Mobile Technology 12 students using iPhone, participants responsible for 3G data, voice & txt costs.

12 students using iPod Touch – during Semester2.

Pedagogical Focus 1. (5011) An investigation of the current and future uses of web 2.0 technologies in music production and distribution. Students research and report on various technologies using a weekly podcast/vodcast that is peer critiqued by the other students ion the course.

2. (4006) Recording and critique of student performances.

Community of Practice Weekly throughout the entire course
Support LMS Blackboard
Deliverables An assessed online Blog/eportfolio documenting and showcasing students’ design processes and forming the basis of a collaborative hub with worldwide peers and potential employers/clients. And the weekly use of instant messaging, microblogging, and VODCasts.
Timeframe March 2009 through to November 2009.
YouTube Links
Blog Links
Course Project Outlines
  1. Environmental Recording Assignment
  2. MySpace Assignment
  3. 4006 Performance Groups

Bachelor of Architecture

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Course: Bachelor of Architecture, second year class
Participants
  • 115 students
  • 6 Course Lecturers
  • Technology Steward (Thom Cochrane - CTLI)
Mobile Technology Dell Mini9 3G netbook, plus Nokia XpressMusic 5800 WiFi smartphone (or similar), participants responsible for 3G data, voice and txt costs.
Pedagogical Focus A first mlearning project for Architecture, investigating the potential of mobile web 2.0 within the course to facilitate group work and help build a 'learning community' among the 115 students. Focus is on the combined Design Studio course for 2009. Students create and share their architectural designs using photoshop and archicad creating real and virtual presentations for ‘crits’. E.g. http://www.idsketching.com/ . Investigation of location services (geotagging) and mobile code use in Architecture.
Community of Practice Weekly throughout the entire course
Support LMS Moodle
Deliverables A peer-critiqued online Blog/eportfolio documenting and showcasing students’ design processes and forming the basis of a collaborative hub with worldwide peers and potential employers/clients. Students were encouraged to experiment with the use of instant messaging, microblogging, QR Codes, and VODCasts for communication and collaboration.
Timeframe March 2009 through to July 2009 with Lecturers.

Student projects begin Semester2 2009.

YouTube Links
Blog Links
Course Project Outlines
  1. MLearning project outline

Bachelor of Performing and Screen Arts

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Course: Bachelor of Performing and Screen Arts, third year class
Participants
  • 25 students
  • 4 Course Lecturers
  • Technology Steward (Thom Cochrane - CTLI)
Mobile Technology Dell Mini9 3G netbook plus Nokia XpressMusic 5800 WiFi smartphone, participants responsible for 3G data, voice and txt costs.
Pedagogical Focus Film and TV major students investigate the current and future uses of web 2.0 technologies in performing arts film production and distribution. Students research and report on various technologies using a weekly podcast/vodcast that is peer critiqued by students on the course. Students experiment with live video streaming and collation of video using Livestream.com. The focus is upon students developing an understanding of he importance of a quality online profile and presence in the emrging crowd-source web 2.0 environment.
Community of Practice Weekly throughout the entire course
Support LMS Moodle
Deliverables An assessed online Blog/eportfolio documenting and showcasing students' design processes and forming the basis of a collaborative hub with worldwide peers and potential employers/clients. Scripting, shooting, editing and presentation of a mobile video short film.
Timeframe March 2009 through to July 2009 with Lecturers.

Student projects begin Semester2 2009.

YouTube Links
Blog Links
Course Project Outlines
  1. Assessment Outline
  2. Project Workshops Outline

Institutional Strategy 2010 to 2012

Objectives

The strategy aims to achieve the following objectives:

  • To create authentic learning conversations that enable graduates to succeed in the 21st century
  • To set and maintain at least minimum standards for learning capability
  • To configure, implement and train staff in the use of Moodle
  • To support learning environments that embed academic literacies
  • To provide accessible environments and creative solutions for students’ access to online tools via Wireless Mobile Devices (WMDs)
  • To enhance wireless computing infrastructure


The strategy focuses on three key areas (summarised wrt WMDs):


a) Staff Capability

Developing capability through creation, implementation and monitoring of departmental plans and supporting systems to fully integrate eLearning into the new curricula.

  • Identifying departmental representatives to act as facilitators of change and involving them in an Etienne Wenger workshop on learning theory, communities of practice and eLearning in February 2010. Providing ongoing release time so they can support the development of departmental eLearning capability


b) Student Capability and Access

Student access to information on utilisation of eLearning resources will be made available along with the provision of equipment required for eLearning.

  • Increasingly, students are expected to own WMDs and use these for class, tutorial and study sessions


c) Infrastructure Changes

  • The delivery of WMD will be led by an evaluation of benefits to determine which programmes a wireless approach will apply to and determine how the utilisation of various devices will scaffold across the years a course is delivered
  • Investment in wireless infrastructure will be made to improve coverage, capacity and connection speed
  • The sequential movement of staff computers to WMDs will be undertaken

Contact Info

Thom Cochrane

BE, BD, GDHE, MTS, MComp

Academic Advisor (elearning & Learning Technologies)

Unitec

New Zealand

(64) 09 8154321 x 7067


tcochrane@unitec.ac.nz

http://ltxserver.unitec.ac.nz/~thom/

http://homepage.mac.com/thom_cochrane/thom/

http://ltxserver.unitec.ac.nz/mediawiki/index.php/Main_Page

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